/*
 * RuntimeConsolePugin.cs
 *
 * This file is part of the RuntiemConsolePugin (a Godot C# Plugin).
 *
 * Copyright (c) 2025 FangChu <dark249367@gmail.com>.
 *
 * This software is released under the MIT License.
 * https://opensource.org/licenses/MIT
 *
 * Permission is hereby granted, free of charge, to any person 
 * obtaining a copy of this software and associated documentation files (the “Software”), 
 * to deal in the Software without restriction, including without limitation the rights 
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the 
 * Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 
 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 */

#if TOOLS
using Godot;

namespace RuntimeConsole;

[Tool]
public partial class RuntimeConsolePlugin : EditorPlugin
{
    public override void _EnterTree()
    {
        AddAutoloadSingleton("Console", "Console.tscn");
    }

    public override void _ExitTree()
    {
        RemoveAutoloadSingleton("Console");
    }
}

#endif